QuickIcon Pro
  • Overview
  • Quickstart
  • Main sections
    • Preview
    • Select GameObject(s)
    • Input Settings
    • Output Settings
    • Capture Object
  • Code description
  • Other assets
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  • Capture Object
  • Capture All
  1. Main sections

Capture Object

Capture Object

Pressing the Capture Object button produces the selected output files.

The process works by rendering the quickIconCam's actual view (also visible in the preview section) to a RenderTexture (created from code). Then the image / Sprite is created based on the RenderTexture.

Capture All

Pressing the Capture All button (only available in multiple object mode) selects each of the objects in the object list and captures all of them with the current configured settings.

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Last updated 11 months ago