# Input Settings

## Horizontal, Vertical and Zoom controls

You can use the sliders in the top of the Input Settings to rotate or zoom your object. This has the same effect and limits as directly moving your object in the Preview section.

<figure><img src="https://259552619-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLal2quhOcyzGlAoW8UmU%2Fuploads%2FbOsXF2VUFxlhkgfAYEIh%2Fimage.png?alt=media&#x26;token=2554c491-6682-4f20-9c93-3acbc4157d37" alt=""><figcaption><p>Rotation and Zoom controls</p></figcaption></figure>

## Background Options

There are the following options available:

* Scene: The camera is capturing the object as it is in scene with the scene's visual settings.
* Color: A uniform color behind the object. Upon selecting this mode, the selected object is cloned and moved to a specific layer called "TargetLayer". The capture camera therefore only captures the object with the color behind set by using the capture camera's Background Property.
* Transparent: Similar to color mode the target object is moved to the "TargetLayer", but the background color is set as transparent thereby producing an image of the object with transparent background.

## Resolution

The resolution which your final image or Sprite should use can be set in the Resolution row. X coordinates represent the width, while Y represents the height of the image.

Setting a non-square resolution is also possible and the effect will show in the preview section automatically.

<figure><img src="https://259552619-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLal2quhOcyzGlAoW8UmU%2Fuploads%2FU811Dmz9a11DqJ2q26ZM%2Fimage.png?alt=media&#x26;token=f86ae198-539d-40da-897a-0dcff8a28f4f" alt=""><figcaption><p>Resolution settings</p></figcaption></figure>
